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<channel>
	<title>Spugnort's Blog</title>
	<atom:link href="http://blog.spugnort.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.spugnort.com</link>
	<description>Spugnort's World Gaming Network Blog</description>
	<pubDate>Wed, 19 Nov 2008 07:14:25 +0000</pubDate>
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			<item>
		<title>Is the Death Knight Class a Keeper?</title>
		<link>http://blog.spugnort.com/2008/11/is-the-death-knight-class-a-keeper/</link>
		<comments>http://blog.spugnort.com/2008/11/is-the-death-knight-class-a-keeper/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 21:54:38 +0000</pubDate>
		<dc:creator>Athena</dc:creator>
		
		<category><![CDATA[Gamer Blog]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=319</guid>
		<description><![CDATA[Hey everyone!
I had the priviledge of being in beta for months before the release of WotLK, so I was able to have my go at Northrend before most people.  This included tinkering around with the new player class, the Death Knight.  I started a couple of them and put several levels on them, and while [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone!</p>
<p>I had the priviledge of being in beta for months before the release of WotLK, so I was able to have my go at Northrend before most people.  This included tinkering around with the new player class, the Death Knight.  I started a couple of them and put several levels on them, and while I liked the class I knew it was just a novelty for me!  I am a hunter through and through.  So, when the expansion was officially released, there was no question for me which of my characters would be first to level 80.</p>
<p>However, I was in Shatt just the other day and I noticed I was completely surrounded by Death Knights!  They were everywhere!  So, I get that this is a novelty&#8230;new class and all, but it got me thinking.  I wonder how many of these players will abandon their old classes and stick with the DK?</p>
<p>So, I thought I&#8217;d put it out there to you guys.  Have you tried out the new class? If so, will you play it for a bit and then return to your previous favorite or are you fully converted and destined to be a hardcore DK forever? Or, is it just too soon to tell?</p>
<p>Let me know!</p>
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		<title>TwentyFifthNovember has Downed Malygos!</title>
		<link>http://blog.spugnort.com/2008/11/twentyfifthnovember-has-downed-malygos/</link>
		<comments>http://blog.spugnort.com/2008/11/twentyfifthnovember-has-downed-malygos/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 21:53:48 +0000</pubDate>
		<dc:creator>Athena</dc:creator>
		
		<category><![CDATA[Gamer Blog]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=317</guid>
		<description><![CDATA[That&#8217;s right, folks you heard me.  TwentyFifth November, the UberGuild formed as a result of the merger of two of the worlds BEST raiding guilds (SK Gaming &#38; Nihilum), has downed Malygos!  Malygos is currently the end and supposedly most difficult boss of the current WotLK content.  The next bosses, Icecrown and Arthas, will be [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, folks you heard me.  TwentyFifth November, the UberGuild formed as a result of the merger of two of the worlds BEST raiding guilds (SK Gaming &amp; Nihilum), has downed Malygos!  Malygos is currently the end and supposedly most difficult boss of the current WotLK content.  The next bosses, Icecrown and Arthas, will be made accessible in a future patch.</p>
<p>Ok, so let&#8217;s get this straight, this means that within 3 days of WotLK launch a guild has leveled their characters to MAX (although a few members of the raid were not yet 80) and taken down all bosses and therefore defeated all available raid content!?  Now, I know Blizzard has been on a mission as of late to tone down the game and make end game content more accessible even to casual players, but this seems a bit absurd!</p>
<p>I don&#8217;t know, I guess we wait ad see how long it takes for another guild to accomplish this task after all these are the Ultra Elite players! </p>
<p>I know that before the expansion was released Blizzard was getting nothing but love it seemed for toning down BC instances and raids and removing keying requirements.  This seemed to yank everyone right off the beta servers and into BC PvE content some had never had the honor of experiencing before.  I, like many, thought this was a great idea for many players and hey it got people back into the game!  However I know when I reach 80 I WANT my end game content to be difficult, challenging, and (call me selfish) somewhat exclusive!</p>
<p>What we want to know now is what YOU think of all of this!  Do you think Blizzard has &#8220;Dumbed down&#8221; WoW too much or are you happy to see that more people are able to enjoy game content they had never before experienced?</p>
]]></content:encoded>
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		<title>World First 80 in 26 Hours!</title>
		<link>http://blog.spugnort.com/2008/11/world-first-80-in26-hours/</link>
		<comments>http://blog.spugnort.com/2008/11/world-first-80-in26-hours/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 21:51:58 +0000</pubDate>
		<dc:creator>Athena</dc:creator>
		
		<category><![CDATA[Gamer Blog]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=314</guid>
		<description><![CDATA[So, the World First player to reach 80 (Nymh, a Warlock) stated in an interview that he accomplished the task by grinding mobs in Drakil&#8217;Jin for 26 hours straight! He was accompanied by a guildmate healer and looted no mob to save time.  By doing this he gave up approximately 5k gold!  Don&#8217;t try and [...]]]></description>
			<content:encoded><![CDATA[<p>So, the World First player to reach 80 (Nymh, a Warlock) stated in an interview that he accomplished the task by grinding mobs in Drakil&#8217;Jin for 26 hours straight! He was accompanied by a guildmate healer and looted no mob to save time.  By doing this he gave up approximately 5k gold!  Don&#8217;t try and follow in his footsteps, though as Blizz hotfixed this area in the blink of an eye when they heard the news.  Oh well, only one player can be first anyways, so congrats to him!</p>
]]></content:encoded>
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		<title>WAR Patch Notes 1.0.5</title>
		<link>http://blog.spugnort.com/2008/11/war-patch-notes-105/</link>
		<comments>http://blog.spugnort.com/2008/11/war-patch-notes-105/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 17:48:10 +0000</pubDate>
		<dc:creator>Athena</dc:creator>
		
		<category><![CDATA[Gamer Blog]]></category>

		<category><![CDATA[MMO Gaming]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=312</guid>
		<description><![CDATA[Highlights

The Heavy Metal event has begun&#8230; Fight and adventure for your chance to play the Knight of The Blazing Sun and The Blackguard before anyone else!
Character collision in RvR has been improved. Players should no longer move sporadically when being blocked by another player.
Players who go AFK while in Public Quest areas or during keep [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Highlights</strong></p>
<ul>
<li>The Heavy Metal event has begun&#8230; Fight and adventure for your chance to play the Knight of The Blazing Sun and The Blackguard before anyone else!</li>
<li>Character collision in RvR has been improved. Players should no longer move sporadically when being blocked by another player.</li>
<li>Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit towards those encounters.</li>
</ul>
<p><strong>General Changes and Bug Fixes</strong></p>
<ul>
<li>There were some instances in which the reticule for ground-target-area-effect abilities was allowing these spells to be cast in areas which were not originally intended. This has been adjusted.</li>
<li>Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.</li>
<li>Players will no longer appear mounted when they are not.</li>
</ul>
<p><strong>Realm vs. Realm</strong></p>
<ul>
<li>Fixed several issues that caused the User Interface to display improper Zone Control information. Objectives and Keep icons as well as the Zone Control bar will now properly display the status of contested zones in Tier 4.</li>
<li>Tier 4 Zones: Based on player feedback, we have reduced the number of Scenario Victory Points required for Zone Control. Also, Battlefield Objectives and Keeps are now worth more Victory Points, and capturing a T4 zone can be accomplished more quickly than before.</li>
</ul>
<p><strong>Warhammer Online Web Site</strong></p>
<ul>
<li>The Realm WAR offers many new features to help you stay in the game even when you can&#8217;t login! Check out the changes for yourself and visit realmwar.warhammeronline.com.</li>
<li>Changed Realm War section of the web site to reflect new navigation options</li>
<li>Added Realm War selection page with server status and direct links to RvR Racial Pairing pages of each server</li>
<li>Racial Pairing pages display current status and level of each city, status of the Tier 4 campaign, and victory point sliders for each zone</li>
<li>Added maps of each zone focusing on RvR lakes with the status of each objective and keep, as well as Guild keep ownership, and when the keep was last taken</li>
<li>Provided a Campaign status pop-up so players can keep a discrete tab on the progress of the war on their server</li>
</ul>
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		<title>WotLK Guides, Products and Pricing</title>
		<link>http://blog.spugnort.com/2008/11/wotlk-guides-products-and-pricing/</link>
		<comments>http://blog.spugnort.com/2008/11/wotlk-guides-products-and-pricing/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 18:04:06 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
		
		<category><![CDATA[Gamer Blog]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=310</guid>
		<description><![CDATA[Spugnort’s World Gaming Network Members,
We are posting this today to address the recent concerns that many of you have voiced to us. We would first like to say we appreciate your business and always value your feedback, whether positive or negative.
On that note, the first issue we would like to address is the matter of [...]]]></description>
			<content:encoded><![CDATA[<p>Spugnort’s World Gaming Network Members,</p>
<p>We are posting this today to address the recent concerns that many of you have voiced to us. We would first like to say we appreciate your business and always value your feedback, whether positive or negative.</p>
<p>On that note, the first issue we would like to address is the matter of product pricing. Some of you, we know, are very upset about the pricing structure which some network authors have used to list their product(s) which are available for Wrath of the Lich King.  While we do host these products and offer them for resale, each guide author runs their own individual business and as such they are free to set prices as they see fit. While we do not always agree with them, we have no legal standing to force them to sell at a price other than what they have stated. This has always been our policy and is the policy of many other digital marketplaces on the web today.</p>
<p>The second issue we would like to handle is that of guarantees of free updates for products. When you purchase a product from any of our network authors there are free updates offered for THAT product for anywhere from 1 year to a lifetime. This means that any updates the author does to the product as it was when you bought it will be given to you free of charge. An example of items falling under the scope of free updates would be all those related to patches which change the way leveling, PvP, professions, etc. work in the game. However, product upgrades or entirely new products such as those related to an expansion of the game are not typically covered under this guarantee.</p>
<p>As consumers you have choice to buy or not to buy a given product.  If you are truly unhappy with a product or product author, our suggestion to you would be to seek out other products or solutions that suit your needs. Our network provides alternatives for nearly every product offered. Please do some initial research and choose the product you feel will suit you best. After all what we want in the end are satisfied customers who are truly getting the most out of their gaming experience.</p>
<p>~ Spugnort</p>
]]></content:encoded>
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		<title>Wrath of the Lich King Guide Updates</title>
		<link>http://blog.spugnort.com/2008/11/wrath-of-the-lich-king-guide-updates/</link>
		<comments>http://blog.spugnort.com/2008/11/wrath-of-the-lich-king-guide-updates/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 13:30:38 +0000</pubDate>
		<dc:creator>Spugnort</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[MMO Gaming]]></category>

		<category><![CDATA[Spugnort Guides]]></category>

		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=307</guid>
		<description><![CDATA[We have been very busy over the course of the last couple months gettings guide content updated and written for the release of the Wrath of the Lich King expansion for World of Warcraft.  On or before launch day for the expansion we will have the following guides ready:
Spugnort&#8217;s 1-80 Horde Leveling Guide

Completely updated with [...]]]></description>
			<content:encoded><![CDATA[<p>We have been very busy over the course of the last couple months gettings guide content updated and written for the release of the Wrath of the Lich King expansion for World of Warcraft.  On or before launch day for the expansion we will have the following guides ready:</p>
<p><strong>Spugnort&#8217;s 1-80 Horde Leveling Guide</strong></p>
<ul>
<li>Completely updated with 3.0 quest paths and experience changes</li>
<li>Covers all starting zones, including the Death Knight</li>
<li>Available for Download in PDF form</li>
<li>Full in-game leveling mod included <strong><em>FREE!</em></strong></li>
</ul>
<p><strong>Spugnort&#8217;s Instance and Raid Strategy Guide</strong></p>
<ul>
<li>Covers all 5, 10, and 25 man encounters in the Outland</li>
<li>Covers 5 mans in Northrend</li>
<li>Strategies are being developed for 10/25 man content in Northrend</li>
<li>All boss fights, abilities, and drops are covered</li>
</ul>
<p>We are currently working on the following guides and anticipate Wrath of the Lich King updates shortly after launch:</p>
<p><strong>Spugnort&#8217;s 1-80 Alliance Leveling Guide</strong></p>
<ul>
<li>This guide is being expanded to cover the new quest lines and experience changes in WoW 3.0</li>
<li>An in-game mod is being added to make leveling even easier</li>
<li>All existing quest lines are being revamped to include experience changes</li>
</ul>
<p><strong>Spugnort PvP Guide</strong></p>
<ul>
<li>While we would have loved to have this one ready for launch, there simply wasn&#8217;t enough information about how PvP will work in WotLK. As soon as we have a chance to dig in and start developing new PvP strategies, we will update this guide ASAP.</li>
</ul>
<p><strong>Spugnort&#8217;s Gold Making Guide</strong></p>
<ul>
<li>Again, we would have loved to have this guide ready for launch, but without an active in-game economy for us to detail, there was simply no way to provide reliable information during the beta. As players begin moving into Northrend, the new professions are learned, and the auction house stocked, we will review the economic situation and publish an update for this guide ASAP.</li>
</ul>
<p><strong>Spugnort&#8217;s Reputation Guide</strong></p>
<ul>
<li>During our beta testing, we did not actively persue reputation gains. This guide will be updated with Northrend factions once we have had time to develop our characters on the live servers.</li>
</ul>
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		<title>Death to Boom!</title>
		<link>http://blog.spugnort.com/2008/11/death-to-boom/</link>
		<comments>http://blog.spugnort.com/2008/11/death-to-boom/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 06:37:20 +0000</pubDate>
		<dc:creator>Athena</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Gamer Blog]]></category>

		<category><![CDATA[MMO Gaming]]></category>

		<category><![CDATA[World of Warcraft]]></category>

		<category><![CDATA[MMORPG]]></category>

		<category><![CDATA[Warcraft]]></category>

		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=290</guid>
		<description><![CDATA[While questing in the Outland for (I&#8217;m ashamed to admit ) the first time I came accross quite a few things that puzzled me, irritated me or frustrated me, however I was always able to figure things out. But I have to say I was at quite a loss when it came to one particular [...]]]></description>
			<content:encoded><![CDATA[<p>While questing in the Outland for (I&#8217;m ashamed to admit ) the first time I came accross quite a few things that puzzled me, irritated me or frustrated me, however I was always able to figure things out. But I have to say I was at quite a loss when it came to one particular quest in the Area 52 part of Netherstorm&#8230;Dr. Boom!  All I wanted to do was kill that annoying little butthead so I could complete the quest, get my XP and move on with my life&#8230;huh easier said than done!  I tried a few times to be sneaky and quick but to no avail.  He killed me, not I him.  It was with great reluctance that I asked my hubby for help&#8230;I mean I know he&#8217;s been around the block a few times so he&#8217;s wiser (well, at least when it comes to WoW).  I just like to be able to claim that &#8220;I figured it out all by myself!&#8221; (oh geesh, I sound like I&#8217;m 3)  Anyhow, he was able to set me up with a strategy that truly made the quest as easy as pie for my beastmastry hunter, so I figured I would share it with you in hopes of saving some poor frustrated soul the agony of attempting this task in a conventional way&#8230;it won&#8217;t work and the repair bill really sucks!</p>
<p>So, here&#8217;s what to do:<br />
1. Tell your pet to &#8220;Stay&#8221;<br />
2. Wait for an opening in the march of his little suicidal bomber minions<br />
3. Step in and throw down a frost trap - this will cause the little minions to explode on contact of the ice so they never get close to you!  Boy&#8230;this quest just got a whole lot easier already!<br />
4. While the frost trap is active take a few steps toward Dr. Boom and chuck the &#8220;Boom&#8217;s Doom&#8221; bombs at him (these are the only things that even hurt him&#8230;you can shoot him all day and he will just stand there!!)  Just be sure to throw one, walk out of his range and then go back to throw another once the cooldown is up.  If you stay there he will throw things back at you, and they do not tickle!</p>
<p>All you need to do is repeat these steps until the meniacle little goblin dies and voila! 12k XP, nearly 4g and a decent piece of armor.  Whew!  was I glad when that was done.  I decided after that I had to go into town and see Boots (the bartender) and get me a mug of Cherry Grog to wash away the stress.  Ahhh yes&#8230;.much better now!</p>
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		<title>WoW 3.0.3 Patch Notes</title>
		<link>http://blog.spugnort.com/2008/11/wow-303-patch-notes/</link>
		<comments>http://blog.spugnort.com/2008/11/wow-303-patch-notes/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 05:55:32 +0000</pubDate>
		<dc:creator>Athena</dc:creator>
		
		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[Gamer Blog]]></category>

		<category><![CDATA[MMO Gaming]]></category>

		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=288</guid>
		<description><![CDATA[Below are the 3.0.3 Patch Notes.  Keep in mind it is possible they could change, but this is what we are anticipating!
General

Removed &#8220;A Mask for All Occasions&#8221; as criteria for the &#8220;Hallowed Be thy Name&#8221; meta achievement.
Replenishment: Players below level 50 can now benefit from this effect.
Resilience: The damage reduction component of resilience has been [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Below are the 3.0.3 Patch Notes.  Keep in mind it is possible they could change, but this is what we are anticipating!</p>
<p style="text-align: left;"><strong>General</strong></p>
<ul style="text-align: left;">
<li>Removed &#8220;A Mask for All Occasions&#8221; as criteria for the &#8220;Hallowed Be thy Name&#8221; meta achievement.</li>
<li>Replenishment: Players below level 50 can now benefit from this effect.</li>
<li>Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.</li>
</ul>
<p><strong>Racial</strong></p>
<ul style="text-align: left;">
<li>Blood Fury: No longer triggers global cooldown.</li>
<li>Shadowmeld: The cooldown will now start on use instead of on break.</li>
</ul>
<p><strong>Druids</strong></p>
<ul style="text-align: left;">
<li>Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.</li>
<li>The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.</li>
<li>Bash: The interrupt from this ability will now work on targets that are immune to the stun.</li>
<li>Berserk: Now clears the cooldown on Mangle Bear.</li>
<li>Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.</li>
<li>Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.</li>
<li>Growl: Cooldown changed to 8 sec.</li>
<li>Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.</li>
<li>Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.</li>
<li>Nature&#8217;s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.</li>
<li>Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.</li>
<li>Survival Instincts will no longer be on the Global Cooldown.</li>
<li>Swiftmend: now benefits correctly from Genesis talent.</li>
<li>Tiger&#8217;s Fury: Ranks 5 and 6 have had their damage bonus decreased.</li>
</ul>
<p><span id="more-288"></span><br />
<strong>Hunters</strong></p>
<ul style="text-align: left;">
<li>Aimed Shot: Added to Barrage and Improved Barrage talent.</li>
<li>Animal Handler: Now increases your pet&#8217;s expertise by 5/10. (No longer increases the pet&#8217;s chance to hit.)</li>
<li>Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.</li>
<li>Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.</li>
<li>Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.</li>
<li>Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.</li>
<li>Disengage now fails if you&#8217;re rooted and is no longer on the global cooldown.Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.</li>
<li>Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.</li>
<li>Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.</li>
<li>Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.</li>
<li>Pets
<ul>
<li>Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.</li>
<li>Stampede (Rhino): Lowered the knockback to 10 yards.</li>
<li>Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.</li>
<li>Lowered the cost of pet specials from 25 to 20.</li>
</ul>
</li>
<li>Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)</li>
<li>T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.</li>
<li>Windfury Totem and Improved Icy Talons no longer affect ranged haste.</li>
</ul>
<p><strong>Mages</strong></p>
<ul style="text-align: left;">
<li>Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)</li>
<li>Blast Wave: no longer receives double the intended critical strike bonus from Combustion.</li>
<li>Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.</li>
<li>Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.</li>
<li>Cold as Ice: No longer reduces the cooldown on Deep Freeze.</li>
<li>Deep Freeze: Now consumes a charge of Fingers of Frost when used.</li>
<li>Focus Magic: Now works properly when mages with this talent use the ability on each other.</li>
<li>Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.</li>
<li>Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.</li>
<li>Master of Elements: Now works with Living Bomb.</li>
<li>Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.</li>
<li>Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.</li>
<li>Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.</li>
</ul>
<p><strong>Paladins</strong></p>
<ul style="text-align: left;">
<li>Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.</li>
<li>The Avenger&#8217;s Shield bounce distance has been reduced to 10 yards (from 15).</li>
<li>The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.</li>
<li>Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)</li>
<li>Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.</li>
<li>Crusade: No longer applies damage bonus twice to critical strikes.</li>
<li>Divine Plea: This spell&#8217;s duration is no longer affected by haste.</li>
<li>Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.</li>
<li>Enlightened Judgments now increases range by 15/30 (was 10/20).</li>
<li>Eye for an Eye: No longer breaks crowd control effects.</li>
<li>Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.</li>
<li>Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.</li>
<li>Hammer of Wrath: Now can&#8217;t be used until the target is below 20% health.</li>
<li>Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.</li>
<li>Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.</li>
<li>Judgements of the Pure: Haste increased to 3/6/9/12/15%.</li>
<li>Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.</li>
<li>Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.</li>
<li>Repentance PvP duration reduced to 6 sec.</li>
<li>Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).</li>
<li>Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.</li>
<li>Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.</li>
<li>Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.</li>
<li>Shield of the Templar now also reduces all damage taken by 1/2/3%.</li>
</ul>
<p><strong>Priests</strong></p>
<ul style="text-align: left;">
<li>Binding Heal: Now only consumes one charge of Holy Concentration per cast.</li>
<li>Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.</li>
<li>Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.</li>
<li>Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending&#8217;s cooldown from 10 sec to 7 sec.</li>
<li>Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)</li>
<li>Guardian Spirit: A target may now have only one Guardian Spirit active.</li>
<li>Healing Focus: Now works properly with Penance.</li>
<li>Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.</li>
<li>Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.</li>
<li>Prayer of Spirit: Will no longer stack with other raid spell power buffs.</li>
<li>Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player&#8217;s chance to get a spell crit on their target.</li>
<li>Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.</li>
<li>Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.</li>
</ul>
<p><strong>Rogues</strong></p>
<ul style="text-align: left;">
<li>Combat Potency: Now only works with auto attacks (no more Shiv.)</li>
<li>Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.</li>
<li>Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.</li>
<li>Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.</li>
<li>Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.</li>
</ul>
<p><strong>Shaman</strong></p>
<ul style="text-align: left;">
<li>Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.</li>
<li>Flurry: Now grants the proper number of charges when it triggers.</li>
<li>Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.</li>
<li>Lava Burst: The base damage has been increased by approx. 10%.</li>
<li>Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.</li>
<li>Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.</li>
<li>Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.</li>
<li>Storm Reach is now called &#8220;Elemental Reach&#8221; and now includes Lava Burst.</li>
<li>Thunderstorm: Mana gain has been increased to 8%.</li>
<li>Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.</li>
<li>Tidal Waves will now also proc with Riptide.</li>
</ul>
<p><strong>Warlocks</strong></p>
<ul style="text-align: left;">
<li>The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.</li>
<li>Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.</li>
<li>Demonic Empowerment: This talent no longer gives excessive threat to the Warlock&#8217;s Voidwalker and is no longer on the global cooldown..</li>
<li>Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.</li>
<li>Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.</li>
<li>Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.</li>
<li>Emberstorm: Increased the fire damage bonus.</li>
<li>Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.</li>
<li>Inferno: The Infernal is now useable indoors and the tooltip has been updated.</li>
<li>Master Demonologist (Felhunter) will now also reduce damage taken by Holy.</li>
<li>Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)</li>
<li>Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.</li>
<li>Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.</li>
<li>Shadow Mastery: Increased the shadow damage bonus.</li>
<li>Soul Link (Demonology): Increased from 15% to 20%.</li>
</ul>
<p><strong>Warriors</strong></p>
<ul style="text-align: left;">
<li>Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.</li>
<li>Bladestorm: Now breaks all snares and roots on the warrior when activated.</li>
<li>Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.</li>
<li>Deep Wounds: Now works properly with Heroic Throw.</li>
<li>Heroic Throw: No longer gains increased damage from the warrior&#8217;s agility.</li>
<li>Improved Rend changed to 10/20%.</li>
<li>Rampage: Can now be triggered by off-hand Whirlwind damage.</li>
<li>Rend: Damage has been adjusted to be less base and more weapon based.</li>
<li>Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.</li>
<li>Titan&#8217;s Grip: Changed to 5% penalty.</li>
<li>Vigilance: Now properly transfers threat generated by heals.</li>
</ul>
<p><strong>Professions</strong></p>
<ul style="text-align: left;">
<li>The level requirements required to train gathering skills have been removed.</li>
<li>Alchemy
<ul>
<li>Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.</li>
</ul>
</li>
<li>Inscription
<ul>
<li>Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.</li>
<li>Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.</li>
<li>Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.</li>
<li>Glyph of Mind Flay: Now sets snare to 10% instead of removing it.</li>
<li>Glyph of Rejuvenation: Now works correctly when the target is not self.</li>
<li>Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.</li>
<li>Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.</li>
<li>Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.</li>
<li>Glyph of Sinister Strike: Chance increased to 50%.</li>
<li>Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.</li>
<li>Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.</li>
<li>Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.</li>
<li>Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.</li>
<li>Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.</li>
</ul>
</li>
</ul>
<p><strong>User Interface</strong></p>
<ul style="text-align: left;">
<li>For additional notes on Lua and XML changes please visit the UI &amp; Macros forum.</li>
</ul>
<p><strong>Items</strong></p>
<ul style="text-align: left;">
<li>The war against spelling errors continues: many items have had typos removed or their functionality clarified.</li>
<li>The item quality on several quest rewards was incorrect and has been altered.</li>
<li>The phoenix summoned by Ashes of Al&#8217;ar has had his flame trails restored.</li>
<li>Guardian&#8217;s Band of Subjugation now correctly grants universal haste.</li>
<li>Girdle of the Warrior Magi now has a socket bonus.</li>
<li>Some one-hand spell power weapons are now main hand only.</li>
<li>Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.</li>
<li>Loatheb&#8217;s Shadow should now provide a consistent amount of Ranged Attack Power.</li>
<li>Spirit-World Glass now correctly has a cooldown.</li>
<li>Discerning Eye of the Beast procs should now be more obvious.</li>
<li>Focusing Lenses now have a cooldown.</li>
<li>The Horseman&#8217;s Reins should again function in Dalaran.</li>
<li>Haute Club Membership Card no longer prompts players to open it.</li>
<li>The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.</li>
<li>Harness of Carnal Instinct no longer has bonus armor.</li>
<li>Boots of the Protector have been brought in line with protection paladin itemization changes.</li>
<li>A tooltip error in the Glyph of Sprint has been corrected.</li>
<li>Grilled Sculpin now correctly grants Ranged Attack Power.</li>
<li>Libram of Souls Redeemed should now only affect Holy Light.</li>
<li>Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.</li>
<li>Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul style="text-align: left;">
<li>Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.</li>
<li>Glyph of Rupture: The tooltip has been corrected.</li>
<li>Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.</li>
<li>Hunter: Ferocious Inspiration will now apply raid-wide, as intended.</li>
<li>Hunter Pets
<ul>
<li>Sonic Blast (Bat): Will no longer ignore LoS.</li>
<li>Bad Attitude (Croc): Will no longer ignore the Longevity buff.</li>
<li>Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.</li>
<li>Gore (Bore): Fixed an issue where a wrong value was being applied.</li>
<li>Savage Rend: Corrected typos in the tooltip.</li>
</ul>
</li>
<li>Mage: Burning Determination will now work properly.</li>
<li>Mage: Living Bomb&#8217;s &#8220;explosion effect&#8221; will now be properly classified.</li>
<li>Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.</li>
<li>Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.</li>
<li>Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.</li>
<li>Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.</li>
<li>Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.</li>
<li style="text-align: left;">Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>More WAR Hotfixes</title>
		<link>http://blog.spugnort.com/2008/11/more-war-hotfixes/</link>
		<comments>http://blog.spugnort.com/2008/11/more-war-hotfixes/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 03:06:02 +0000</pubDate>
		<dc:creator>Athena</dc:creator>
		
		<category><![CDATA[Gamer Blog]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=286</guid>
		<description><![CDATA[Content

Fixed an issue that would in some rare cases cause Skiv Redwarp, a boss NPC in the Warpblade Tunnels   dungeon to become unattackable.
The NPC Zarbog One-toe in the Badlands will no longer fall under the world.
Adjusted the levels of some Withered Crone and Restless Spirit NPCs to a more appropriate range for their [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Content</strong></p>
<ul>
<li>Fixed an issue that would in some rare cases cause Skiv Redwarp, a boss NPC in the Warpblade Tunnels   dungeon to become unattackable.</li>
<li>The NPC Zarbog One-toe in the Badlands will no longer fall under the world.</li>
<li>Adjusted the levels of some Withered Crone and Restless Spirit NPCs to a more appropriate range for their locations in the world.</li>
<li>Made some adjustments to the Sigmar&#8217;s Crypts dungeon bosses Zakarai and Verrimus to bring them in line with the intended level of difficulty.</li>
<li>Fixed an issue that was preventing players from re-entering the Inevitable City dungeon Bilerot Burrow after being defeated by the boss NPC Bartholomew the Sickly.</li>
<li>Fixed an issue that was causing some of the Withered Crones associated with the Witching Night live event to run around in circles.</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Disciples of Khaine will now be able to purchase the appropriate armor pieces from Tier 3 renown merchants.</li>
<li>Corrected an issue in which the Elite-level Magus rewards offered in Chaos Chapter 16 included two erroneous items.<strong></strong></li>
</ul>
<p><strong>Quests &amp; Public Quests</strong></p>
<ul>
<li>Out of Favor: Conquering the Raven: Fixed an incorrect waypoint in this quest.</li>
<li>Control: Fixed an issue that was causing Falathin Soulbreaker to become unattackable, which was preventing players from completing this quest.</li>
<li>Gud Memory: Fixed an incorrect waypoint in this quest.</li>
<li>The Wind of Change: The NPC Tomas Schurmann will now spawn properly for this quest.</li>
<li>The Witching Hour: Zealots will now receive the proper rewards from all loot bags offered by this Public Quest.</li>
<li>The Witching Hour: Instances of this Public Quest will no longer reset instantly following a successful completion.</li>
<li>The Witching Hour: The loot chest that appears when players complete this Live Event Public Quest will now appear in the victors’ warcamp, and will remain there for ten minutes. This ensures that all victorious players who have a right to claim loot from the chest will be able to do so.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Latest Hot Fixes For WAR</title>
		<link>http://blog.spugnort.com/2008/10/latest-hot-fixes-for-war/</link>
		<comments>http://blog.spugnort.com/2008/10/latest-hot-fixes-for-war/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 01:48:34 +0000</pubDate>
		<dc:creator>Athena</dc:creator>
		
		<category><![CDATA[Gamer Blog]]></category>

		<category><![CDATA[MMO Gaming]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://blog.spugnort.com/?p=284</guid>
		<description><![CDATA[Content

The Final March: The &#8220;Gharvin&#8217;s Brace Badge&#8221; will now correctly step this quest.
Blood for the Blood God: This quest now correctly states that players must kill Jinnivul Blisswhisper.
Cronrel Grimstar will no longer spawn faster than intended.
Clearing the Way: Fixed an issue that was preventing players from obtaining this quest again after abandoning it.
Testing the Waters: [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Content</strong></p>
<ul>
<li>The Final March: The &#8220;Gharvin&#8217;s Brace Badge&#8221; will now correctly step this quest.</li>
<li>Blood for the Blood God: This quest now correctly states that players must kill Jinnivul Blisswhisper.</li>
<li>Cronrel Grimstar will no longer spawn faster than intended.</li>
<li>Clearing the Way: Fixed an issue that was preventing players from obtaining this quest again after abandoning it.</li>
<li>Testing the Waters: The test vials will no longer be removed from the player&#8217;s quest inventory until all of the quest objectives are completed.</li>
<li>The Devil Inside: The Crazy Peasant will once again spawn properly, allowing players to complete this quest.</li>
<li>A Claim to Power: Fixed an issue that was preventing players from getting the 15th Heart of the Pure and preventing players from completing the quest.</li>
<li>Heads Will Roll: The Uthorin Raidlord who is part of the Griffon Gate Public Quest will no longer kill the named NPCs that are the target objective of this quest.</li>
<li>Big Feathers: Featherscale Eagles will now properly give credit for this quest.</li>
<li>Riding to War: Fixed an issue that was preventing players from obtaining this quest again after abandoning it.</li>
<li>Griffon Gate: Fixed an issue that could sometimes cause the Griffon Defenders to spawn at the wrong time while this Public Quest was resetting.</li>
<li>Fixed an issue that was causing some Magma Crawlers in Thunder Mountain to respawn too quickly after dying.</li>
<li>Adjusted the level of the lair boss Karerg the Reaver to make him a more appropriate level of challenge for players.</li>
<li>Fixed an issue that would cause NPCs at the Cloudbreaker Estate not to react when attacked by players.</li>
<li>Fixed an issue that was sometimes causing the monster Belfarus to despawn in the midst of combat.</li>
<li>Juggernauts in the Bastion Stair dungeon will no longer spam erroneous chat messages.</li>
<li>Lord Yldrian in the Ruins of Anlec once again offers Basic influence rewards.</li>
</ul>
<p><strong>Lost Vale</strong></p>
<ul>
<li>Sarthain the World Bearer: Nature’s Wrath will no longer persist on players after death.</li>
<li>The Ethereal Sprites will now correctly attack players that do not have the &#8220;Worldbearer Branch.&#8221;</li>
<li>It is no longer possible to remove the &#8220;Whitefire Web Bolt&#8221; debuff without the Torch of Lileath.</li>
<li>The door to the Keeper of Secrets room will now open after she is defeated.</li>
<li>The Darkpromise Beast&#8217;s &#8220;Infectious Poison&#8221; will now correctly affect one player at a time.</li>
</ul>
<p><span><strong>Combat &amp; Careers </strong></span></p>
<p><em>Chosen:</em></p>
<ul>
<li>Discordant Turbulance: This ability will now correctly debuff enemies.</li>
</ul>
<p><em>White Lion:</em></p>
<ul>
<li>Pounce: This ability has been adjusted so that it no longer targets objects. This includes quest and public quest object targets and keep doors.</li>
</ul>
<p><em>Disciple of Khaine:</em></p>
<ul>
<li>Convenant of Clerity: This ability will now correctly appear as a debuff on enemy players.</li>
</ul>
<p><em>Magus:</em></p>
<ul>
<li>Chaotic Rift: This ability will no longer effect an unlimited number of players, and follows the same target restrictions shared by all other Area of Effect spells</li>
</ul>
<p><em>Sorcerer:</em></p>
<ul>
<li>Triumphant Blasting: This ability will now correctly grant knock-back immunity to enemy players.</li>
</ul>
<p><em>Items</em></p>
<ul>
<li>Vanguard Spanner: This item now appears correctly as a wrench.</li>
</ul>
<p><em>Realm vs. Realm</em></p>
<ul>
<li>Phoenix Gate Scenario:  Resolved an issue in which players could sometimes reach the Destruction Spawn location.</li>
</ul>
]]></content:encoded>
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