Update Notes for Update 1.04
**These notes do not necessarily reflect the final version that will be deployed on Live**
NEW!
- Dx10 is included in this update! Please be aware that not all areas have been completely optimized to work with Dx10, and some areas may still require further development.
- Cradle of Decay – Level 43 group instance, accessed through Field of the Dead
- Xibaluku – Level 80 group instance
- The Slaughterhouse Cellar – Level 80 single player instance
- Players can now desocket/delete gems in their items by opening the info view of the item and using the shift-rightclick menu on a gem. Desocketing will require a potion crafted by an alchemist. The recipe for this item drops in Xibaluku.
GENERAL
- All areas should now support multiple players zoning at once.
- Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them.
- Alt-tab problems should be fixed now.
- An issue causing server lag spikes has been remedied.
- You will no longer briefly see yourself from inside your head when going from first person view into dialog view.
- The emote relaxed_lean will no longer cause the camera to shake slightly.
- Many server performance fixes were done.
- Fixed the female sitting animation.
- Added some new emotes: Adjust, cough, fart, picknose, and sneeze.
- Added cinematic camera movement when you are killed.
- More than 200 male and female social animations have been polished.
- When creating a new character, the random server chosen will match the client language if possible.
COMBAT
- Tab targeting will no longer target dead players, as requested.
- Characters will now make less noise while using Hiding ability.
- Defensive Stance for all Soldier classes have been put on the level as the Guardian starting at a base for 7%. With Improved Defensive Stance you can gain up to 10%.
- Defensive Stance will now also mitigate magical damage.
- Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
- The level up animation will no longer play while in combat mode.
- Two handed blunt weapons will no longer sound like blades when being drawn/sheathed.
- The Feared animation should now play correctly when you are feared.
- Players will no longer get stuck in the knockbacked state if they get feared during it.
- A small (1s) cooldown has been added to the Hide ability when it successfully activates. This will prevent a player from entering then immediately exiting Hide state if they were to press the button twice.
- Some pets will now be immune to crowd control effects. This includes: Pitch Pots, Living Firestorm, Living Thunderstorm, Blood Pit, Idol of Set, and Cyclone of Set.
- Fixed an issue where characters could be knocked back under geometry.
- When being knocked off a ledge or similar, the player will now land as if falling, and no longer be able to slide around on his back while getting up.
- You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
- Spells on your shortcut bar will gray out when you cannot cast spells in the state you are in (stunned, feared, charmed ).
- Fixed a bug that caused aborted multihit attacks to not show (client side only) the cooldown of the combo, if the combo would not have hit anything.
- Characters will no longer slide when moving immediately after performing a basic attack using bows, crossbows, and throwing weapons.
- Fixed the line-of-sight bug on tab targeting that made you unable to tab correctly to your next target.
- Dead entities will no longer be auto-targeted when your character faces them.
- Male characters will no longer twist their wrists unnaturally when firing crossbows.

