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Update Notes for Update 1.04

**These notes do not necessarily reflect the final version that will be deployed on Live**

NEW!

  • Dx10 is included in this update! Please be aware that not all areas have been completely optimized to work with Dx10, and some areas may still require further development.
  •  Cradle of Decay – Level 43 group instance, accessed through Field of the Dead
  •  Xibaluku – Level 80 group instance
  • The Slaughterhouse Cellar – Level 80 single player instance
  • Players can now desocket/delete gems in their items by opening the info view of the item and using the shift-rightclick menu on a gem. Desocketing will require a potion crafted by an alchemist. The recipe for this item drops in Xibaluku.

GENERAL

  • All areas should now support multiple players zoning at once.
  • Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them.
  • Alt-tab problems should be fixed now.
  • An issue causing server lag spikes has been remedied.
  • You will no longer briefly see yourself from inside your head when going from first person view into dialog view.
  • The emote relaxed_lean will no longer cause the camera to shake slightly.
  • Many server performance fixes were done.
  • Fixed the female sitting animation.
  • Added some new emotes: Adjust, cough, fart, picknose, and sneeze.
  • Added cinematic camera movement when you are killed.
  • More than 200 male and female social animations have been polished.
  • When creating a new character, the random server chosen will match the client language if possible.

COMBAT

  • Tab targeting will no longer target dead players, as requested.
  • Characters will now make less noise while using Hiding ability.
  • Defensive Stance for all Soldier classes have been put on the level as the Guardian starting at a base for 7%. With Improved Defensive Stance you can gain up to 10%.
  • Defensive Stance will now also mitigate magical damage.
  • Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
  • The level up animation will no longer play while in combat mode.
  • Two handed blunt weapons will no longer sound like blades when being drawn/sheathed.
  • The Feared animation should now play correctly when you are feared.
  • Players will no longer get stuck in the knockbacked state if they get feared during it.
  • A small (1s) cooldown has been added to the Hide ability when it successfully activates. This will prevent a player from entering then immediately exiting Hide state if they were to press the button twice.
  • Some pets will now be immune to crowd control effects. This includes: Pitch Pots, Living Firestorm, Living Thunderstorm, Blood Pit, Idol of Set, and Cyclone of Set.
  • Fixed an issue where characters could be knocked back under geometry.
  • When being knocked off a ledge or similar, the player will now land as if falling, and no longer be able to slide around on his back while getting up.
  • You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
  • Spells on your shortcut bar will gray out when you cannot cast spells in the state you are in (stunned, feared, charmed ).
  • Fixed a bug that caused aborted multihit attacks to not show (client side only) the cooldown of the combo, if the combo would not have hit anything.
  • Characters will no longer slide when moving immediately after performing a basic attack using bows, crossbows, and throwing weapons.
  • Fixed the line-of-sight bug on tab targeting that made you unable to tab correctly to your next target.
  • Dead entities will no longer be auto-targeted when your character faces them.
  • Male characters will no longer twist their wrists unnaturally when firing crossbows.

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