Archive for December, 2008


 Powered by Max Banner Ads 

Highlights:

With 1.1, we have been working hard and listening to player feedback to make the great game of WAR even better. We’re proud to introduce to the game several exciting changes that you requested! These changes include the following:

  • Two New Careers – The Knight of the Blazing Sun and the Black Guard have joined their allies and are now available to play for everyone!
  • Open RvR Influence System – As part of our ongoing effort to encourage people to take part in oRvR, we are pleased to announce the release of an influence system geared solely to oRvR. Players who participate in this part of WAR will now have additional incentives for fighting for their realm. As part of this patch we have also made quite a number of changes and fixes to oRvR places and NPCs as well.
  • Easy Public Quests – PQs are great but sometimes it’s hard to get enough people together to complete them, especially in the lower tiers. So, we are redesigning one PQ per chapter so that it can be completed by 1-3 people.
  • Chat Hyperlinking – One of the most requested features by the community has been adding the ability to hyperlink items, abilities and quests in the chat window and now it has been added.
  • Armor Set Improvements – We have made a number of adjustments to armor sets to ensure that they continue to be some of the most attractive items in the game. In addition we have made adjustments to ensure they are more frequently available to players at all levels.
  • Main Assist – RvR is exciting, chaotic and always challenging but this feature will make it just a little bit easier to help your group fight the good fight.
  • Player Statue System – Nothing says “you’ve made it” more than having a statue with your name on it in the capital city of your realm.
  • New Content – Whether it is new lairs, new quests and changes to items, this patch is full of lots of fun new content additions to the game.
  • User Interface – Lots and lots of fixes, changes and new additions to our user interface and API functionality, new additions to the chat system and graphic options incorporating community requested features a channel flashing on activity, the ability to turn the chat bubbles on/off, a gamma slider and so much more. Read the rest of this entry »

Update Notes for Update 1.04

**These notes do not necessarily reflect the final version that will be deployed on Live**

NEW!

  • Dx10 is included in this update! Please be aware that not all areas have been completely optimized to work with Dx10, and some areas may still require further development.
  •  Cradle of Decay – Level 43 group instance, accessed through Field of the Dead
  •  Xibaluku – Level 80 group instance
  • The Slaughterhouse Cellar – Level 80 single player instance
  • Players can now desocket/delete gems in their items by opening the info view of the item and using the shift-rightclick menu on a gem. Desocketing will require a potion crafted by an alchemist. The recipe for this item drops in Xibaluku.

GENERAL

  • All areas should now support multiple players zoning at once.
  • Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them.
  • Alt-tab problems should be fixed now.
  • An issue causing server lag spikes has been remedied.
  • You will no longer briefly see yourself from inside your head when going from first person view into dialog view.
  • The emote relaxed_lean will no longer cause the camera to shake slightly.
  • Many server performance fixes were done.
  • Fixed the female sitting animation.
  • Added some new emotes: Adjust, cough, fart, picknose, and sneeze.
  • Added cinematic camera movement when you are killed.
  • More than 200 male and female social animations have been polished.
  • When creating a new character, the random server chosen will match the client language if possible. Read the rest of this entry »

As announced a few weeks ago, Funcom will merge Age of Conan servers before Christmas.   Here are some details from Funcom about how these mergers will happen and what this means for AoC players.

“We will be spreading the server merges over the next few weeks so not all the servers will be merged at the exact same time. It is important to us to ensure that the merge process goes as smooth as possible. Therefore it is vital that we spread out the work rather than doing these complicated processes all at the same time in order to minimize possible risks.

Read the rest of this entry »

Highlights

  • New Careers Released! – With this version we are happy to announce the release of the Empire’s Knight of the Blazing Sun, and the Dark Elf’s Black Guard! These new careers are available early for players who have successfully completed the Heavy Metal Event!
  • Mastery Point Refunds – Due to a number of significant changes to many of our careers, we are providing a full Mastery Point refund to certain careers. Players who belong to one of the careers below will need to speak with a Trainer to retrain their Career Mastery:
  • Bright Wizard
  • Chosen
  • Engineer
  • Ironbreaker
  • Magus
  • Shadow Warrior
  • Sorcerer
  • Squig Herder
  • Swordmaster
  • Morale Responsiveness – Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt, and will display their cooldowns correctly at all times.
  •  Root Responsiveness -  We have made a number of adjustments to root spells to ensure that they break properly and feel more responsive to players. Changes include a chance to break on ANY damage including DoT damage, as well as a 5 second immunity to being rooted again after the current root effect breaks.
  •  Auto-Attack Animations – Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice versa.
  •  Ability Activation Responsiveness – The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.
  •  Guild Promotion/Demotion – Fixes have been made to issues which were causing guild promotion and demotion to not work properly.

Read the rest of this entry »