Preliminary Patch Notes for September 16th (Patch 2.0)
**These notes do not necessarily reflect the final version that will be deployed on Live**
COMBAT
- The issue with combat damage being delayed or lagged behind the animation has been corrected.
- Some changes have been made to the Charge ability. All Charge attacks now apply a combo attack to the target when you arrive and no longer increase your Damage Multiplier.
- Guardian feat Stunning Charge now requires 1H+Shield equipped to execute.
- Guardian feat ability Impale now requires a Pole Arm equipped to execute.
- Herald of Xotli ability Hellstep now requires a 2H weapon equipped to execute.
- Assassin feat ability From the Darkness’ charge combo attack now has 100% crit chance.
- Barbarian feat ability Finishing Blow now has a charge combo attack for bonus damage. Investing feat points improves the damage of the attack.
- Rogue General feat ability Ambush will hit for bonus damage against non-minions once more.
- Bear Shaman feat ability Ursine Rush now has a charge combo attack for bonus damage in addition to the bleed effect. The feat has been updated to improve both the combo and the bleed with further points spent.
- Herald of Xotli Hellstep ability now has a charge combo attack for bonus damage in addition to the burning effect.
- Guardian feat ability Impale now has a charge combo attack for bonus damage in addition to the bleed effect.
- Guardian feat Momentum has been updated to modify the charge combo attack damage.-KNOWN ISSUES WITH THIS-
- Charges can be performed while unarmed, but will hit for no damage. This will be fixed in a future update.GENERAL
- Fixed the cause of a server crash.
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