Hunter
- Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master’s Call ability by 5/10 sec.
- Aspect of the Beast: Now increases your melee attack power by 10% for the hunter and the hunter’s pet.
- Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
- Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
- Distracting Shot: This shot now “taunts” the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
- Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
- Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
- Kill Command: This ability now increases the damage done by your pet’s special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
- New Talent - Aspect Mastery (Beast Mastery)
- New Talent - Hunter vs. Wild (Survival): Increases you and your pet’s attack power and ranged attack power equal to 10/20/30% of your total Stamina.
- New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
- New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
- Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
- Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
- Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
- Steady Shot: Now has a 2.0 cast time, up from 1.5.
- Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
- Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
- Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
- The arming time has been reduced to 1 second, from 2 seconds for all traps.
- Trap Mastery (Survival) is now an 11-point talent.
- Trueshot Aura - This aura is now raid-wide.
Paladin
- Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
Rogue
- Mace Specialization (Combat) no longer stuns enemies, and instead increases critical damage bonus by 2/4/6/8/10%.
Warrior
- Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
- Improved Charge (Arms) now generates 5/10 rage.
- Improved Sunder Armor (Protection) renamed Puncture.
- Mace Specialization (Arms) no longer stuns enemies, and now generates 10 rage.
- Shield Wall now reduces all damage taken by 60% for 12 seconds, cooldown reduced to 5 minutes.
- Thunder Clap damage increased, cooldown increased.
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