GENERAL
- Several client crash and assertion error causes were addressed.
- The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
- Shield of the Risen will now be given to new characters when they reach level 5.
- Facial expressions have been added to a number of emotes.
- Female characters can now use the “pointdown” emote.
- The following emotes now work for both male and female characters:
cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance. - Players will now use the crawl animation when sprinting while swimming.CLASSES
- You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.Priest (General)
- Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.Rogue (General)
- Quick Dismount will no longer go on cooldown if used while moving.
- Quick Dismount will now work even with weapons drawn.
- Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldownAssassin
- Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
- All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
- From the Darkness and Ambush should now occur correctly, when performed from stealth.Barbarian
- Cyclone of Steel II is now usable only with the correct weapon type.
- Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.Conqueror
- Rend Flesh’s bleed effect will now stack in the proper order.
- Changed the name of the feat ‘Improved Wrath’ to ‘Improved Fire Weave.’
- Changed the name of the feat ‘Lingering Wrath’ to ‘Lingering Fire Weave.’
- Changed the name of the feat ‘Skirmisher’ to ‘Fleet of Foot.’Dark Templar
- Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.Demonologist
- Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
- Chaotic Blast’s damage component can now perform critical hits.Guardian
- The Defiance heal effect will now use the proper icon in the buff GUI.
- Impale combo now has a squelchy fleshy sound when used.Herald of Xotli
- Tweaked the animation played for Pillar of Infernal Flame.
- Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
- The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.Necromancer
- Blasphemy’s cast time has been reduced to 2 seconds.
- Touch of Winter will no longer overwrite Ice Shackle’s snare effect.Priest of Mitra
- Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
- Holy Conquest’s bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
- Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.Ranger
- Cripple and Cripple Enemies now have new icons.
- Flesh Ripper and Piercing Shot IV now have new icons.
- Leghold Trap should no longer ignore Root Immunity.
- Traps should not triggered by corpses anymore.Tempest of Set
- Inner Charge will now properly remove its effect after casting Lightning Strike.
- Set’s Life Spark will now wait until you are fully dead before trying to resurrect you.COMBAT
- All Channeling spells now use mana, even if it is a small amount…
- The base Immunity chance on all players is now 5%.
- The base Immunity cap on all players is now 15%.
- Sidestep will now increase the player’s Immunity Cap by 10%.
- You can no longer go into hiding while fighting a much lower level NPC.
- Fixed a bug where, if your current target went into hiding, you wouldn’t be able to target him again when he reappeared unless you’d targeted something else in the meantime.
- Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
- Female polearm users who double tap should see a correct animation.
- Charge can no longer be used on non-alive targets.
- All weapons should now work correctly with the combos available to that weapon type. (ex. Guardian combo Slaughter).
- Combo timers are now adjusted to not time out when the server lags.
- The female charge animation has been corrected to not throw the female backwards anymore.GUI
- When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
- Players should no longer see duplicated buff icons for some abilities on their clients.
- The modified damage multipler in various tooltips now shows up with percent values, as intended.
- Combo and spell tooltips should always display with gray text now.
- Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
- You will now see an onscreen message when you cast a targeted spell without a target.
- Combos should now show more information about what they are doing. Also, the order in which this information is displayed has been changed.GUILDS
- Fixed some visual issues for player city buildings.ITEMS
- Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
- All vendor-bought resources purchased will appear in the “Bag” tab and not the “Resource” tab of the inventory.
- Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
- Cotton and Cottonwisp can no longer be found on NPCs.
- Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
- Fire and Glory spear is no longer tiny.
- Loot has been distributed to the new chests in Atzel’s Fortress.
- Bloodsire Boots should no longer cause weird ankle animations.
- Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.MOUNTS
- Mounting rhinos while having your weapons drawn should now work.NPCS/MOBS
- Removed long range bows from NPCs.
- Npcs will not try to attack players that have left the playfield anymore.
- (Eiglophian Mountains) Chief Uruk’A has dinged, and is now a higher level!
- (Imirian Ravine) Blade Champion Krol should now reset properly.
- (Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
- (Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
- (Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
- (Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
- (Tarantia Noble) Fading Black horses should now have animations.
- (Tarantia Noble) Aviton’s pants are no longer clipping with his tunic.
- (Tarantia Noble) The Nemedian Archers have decided to use arrows again.
- The spell Sabazio’s Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
- Agroed deer should once again have animations while chasing you.
- Yetis have had their textures corrected.
- Gameplay in the Tarantia Noble Disctrict Villas has been updated.
- Bosses in the Main System are no longer mezzable.
- Har-Shebesh should no longer become passive in some rare situations.
PVP/ MASSIVE PVP
Massive PVP - You will no longer incorrectly learn a siege camp resurrection point when you are not in a guild.
- Ballistas will now properly despawn after a tower is destroyed.
- You can now attacking Siege Buildings with melee, spells, and siege weapons.
- Several collision fixes done for Battlekeep buildings.PVP
- All members of a murderous group now receive the full penalty, instead of sharing it.
- Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
- Minigames - Buffs for carrying the Skull have been renamed to ‘Carrying Skull.’QUESTS
Destiny Quest (Priest) - Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it’s easier to spot.Destiny Quest (Rogue)
- Awakening III: The Tortage Keep instance has been revamped slightly.
- Awakening III: Ulric should no longer sleep with his eyes open.General Quest
- (Atzel’s Approach) War Standard - Should have a slightly more interesting quest ending.
- (Atzel’s Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
- (Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
- (Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
- (Eiglophian Mountains) Rithrall will now speak to the player in the quest ‘Convincing the Hunter’.
- (Field of the Dead) The Price of Treason - Quest item added.
- (Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
- (Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
- (Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
- (Kheshatta) “Heady Kaphil Liquor”, “The Spice in the Sand”, and “Anuket Spring Water” quests have had item respawn rates tweaked.
- (Kheshatta) The Abomination - Item rewards will now be given out correctly.
- (Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
- (Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
- (Khopshef) The Slave Rebellion - The cage key will now drop correctly.
- (Scorpion Cave) Quest “The Four Accursed Keys” has had it’s goal coordinates set properly.
- (Tarantia Noble) Catus for the quest “Nobles of Tarantia” has been moved, and the quest coordinates updated.
- (Thunder River) Moonshine - An Empty Bottle will now be spawned in the player’s quest inventory when starting the quest.
- (Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
- (Villa Verde) The quest “Noble Valuables” has been changed. Vandal Despoilers will drop the loot bags now.
- (White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.TRADESKILLS
- Slotted gems should now appear in armor consistently, even after zoning.
- “Padparasha” gems have been renamed “Padparadscha”.
- The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
- Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
- Teardrop Amethyst now requires the correct gem, Flawless Amethyst.WORLD DESIGN
- Atzel’s Fortress has been re-textured and re-lit.
- (Poitain) Rocks near buildings can no longer be scaled.
- (Tarantia Noble) Several texture issues on buildings were corrected.
- (Tarantia Noble) The climbing point in Villa Amiel is now functional.
- (Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
- (Tarantia Noble) Both Torches and Braziers have had their names fixed.
- (Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
- (Tortage) The Seadog Mansion now has a proper roof.
- (Tortage) Added some fish in the ocean outside the beach.
- (Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
- (Tortage) All ladders should be usable and work correctly.
- (Tortage Night) Players should no longer be able to climb outside the playfield.
- (Wild Lands) Fireplace flame effects should no longer be visible on house floors.
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